Tomorrow, and Tomorrow, and Tomorrow

Langue : English

Publié 7 juillet 2022 par Penguin Random House.

ISBN :
978-1-78474-465-6
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On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won't protect them from their own creative ambitions or the betrayals of their hearts.

Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel …

24 éditions

Fun, but sometimes unsatisfying

I had lots of fun reading Tomorrow, and Tomorrow, and Tomorrow, like a great video game with an engaging story, but there were just a few, crucial moments in the book that left me unsatisfied.

One of it's central theme, about the eternal cycle of life giving us chances to start, fail, and start again, maybe to succeed this time, like someone playing a video game, is fun, and the parallels with players on a stage (hence the quote from Shakespeare as the title) and another layer of reflection on the other theme, the role games can play in our lives.

I liked the characters but sometimes found them inauthentic, acting in ways to make a point or progress the plot, and not necessarily true to who I thought they were. Ultimately, some key moments in the narrative fell flat, jarring me into disbelief, and breaking the spell. …

Beautiful and heartbreaking and tragic

A wonderfully written story about the adult years of growing up, on a backdrop of the intense creative processes of video game design. I want these games to be real. I want to feel the characters expression through their art.

There are books where it’s a novel situation played out through understandable and straightforward characters. And then there are books where you have no idea how someone can keep so many deep actors in their head, you wonder if they were real people. Each character with their own motivations, and perspective. Sometimes I cheered for them. Sometimes I hated them. Always I loved them.

In any case, it’s a beautiful story. Heartbreaking and tragic.

Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin

This is the first book I've ever read that I think I am actually too old to appreciate. I'm not a gamer and lack the familiarity with that world that might help me better grasp the literary Easter eggs. I'm sure I missed a few. It's a lovely tale, well-written, with characters I cared about.

a publié une critique de Tomorrow, and Tomorrow, and Tomorrow par Gabrielle Zevin

If-then

Aucune note

At it's best moments, this book does a really great job of being both about games and evoking the if-then logic of games and game decision points. It also has interesting stuff about game engines (how they shape and constrain creation) and collaboration (the Jobs+Woz dynamic of a salesperson and a designer). It also feels like it was written for late Gen-X or early Millenials - references to Donkey Kong, Oregon Trail, Everquest, etc.

I think I would've liked it more if it were shorter...I liked the first half much better than the second, and some of that is because the latter half ends up pulling in mass shootings and 9-11 in a way that didn't feel like it connected with the core of the novel.

I should add that I listened to this, and I do think reading it would provide even more of that if-then logic. …

Sujets

  • American literature